With regards the library itself —- I think it’s generally known the c++ standard library is a poorly designed mess in places but if you make an entirely new one you lose all the software already written, at which point why use C++ nowadays?
With regards the library itself —- I think it’s generally known the c++ standard library is a poorly designed mess in places but if you make an entirely new one you lose all the software already written, at which point why use C++ nowadays?
> design-wise copy the Python standard library's APIs whenever possible [1]
0. https://www.reddit.com/r/bashonubuntuonwindows/comments/t952...
* https://jdebp.uk/FGA/boot-and-system-volumes.html
'Windows subsystem for' actually has a similar sort of logic behind it.
* https://news.ycombinator.com/item?id=11417059
Although Microsoft then spoiled that explanation a couple of years later by switching to a virtual machine system instead of the NT kernel emulating the not-present Linux kernel.
Surely copy the Rust APIs? Or maybe Go?
As for the why c++ at all, as long as one falls into the "don't care" category, it works fine.. lately I found myself I rather build my apps in C with NODEFAULTLIB (under Windows at least), and creating my own size-optimized standard library which on Windows wraps the Win32 API wherever possible. The size savings are incredible, my executable is in the ~500KB range, ultra small and ultra fast. This is unattainable with normal modern C++.
As for the size requirements, and having Windows experience all the way back to Windows 3.0, you can do exactly the same tricks with C++.
Win 9x is a dead OS, why would I bother with that outside retro computing?
I only don't consider legacy Windows platforms something to care about, and put the required effort into making something like that happen.
I have been avoiding C as much as possible since 1992, starting with Turbo C++ for MS-DOS.
Anyway, to each its own, all the best.
Only if using classical headers, std as module is already a reality on VC++.
VC++ and clang latest with MSBuild or CMake/ninja are there, minus some bugs or code completion misbehaving (but bearable).
GCC 16 is mostly ok now, also with CMake/ninja.
All my hobby coding in C++ makes use of modules, at work it is a different matter, where libraries to be consumed by Java/.NET/nodejs, are still using C++17 as baseline.
You can easily check, https://github.com/pjmlp/RaytracingWeekend-CPP
Note the CMake version was tested initially with clang 17, and we're already on clang 22, so some of those comments are irrelevant nowadays, I haven't bothered to update the project.
Naturally if you cannot be on latest compiler releases, or suffer from CMake phobia, the support isn't there.
that's what I was asking, of modules are being introduced at scale or if they are a hobbist thing
https://nibblestew.blogspot.com/2025/08/we-need-to-seriously...
Pystd, similar-ish functionality with a fraction of the compile time
https://nibblestew.blogspot.com/2026/06/pystd-standard-library-similar-ish.html